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How to Play

A ZQM Labs quest is a walking scavenger hunt with a story. Everything below is the current game, Wisp's Lost Lanterns; other titles may differ in theme and mechanics.

The shape of the game

  • 6 stops. Each stop has a printed QR sign, a short location story, and a puzzle.
  • Teams of 3–5 work best. One phone per team is all you need — 6 to 60 players can play the same quest.
  • 30–60 minutes for all six stops, depending on walking distance and how long your team argues about riddles. (You will.)
  • Most solved wins. Your host's answer key carries a tiebreaker if two teams finish level.

What you need

  • A phone with a browser and a camera. No app to install — the player page runs in the browser and works offline once loaded.
  • Walking shoes. That's the whole packing list.

Playing a stop

  1. Walk to the stop and scan the QR sign. If the camera struggles, every sign also prints a sign code (like SAMPLE-3) you can type into the player page manually.
  2. The player checks you're in the right place (within about 30 m). If GPS drifts — tree cover and buildings do that — the manual sign code keeps the game moving.
  3. Read the story, solve the puzzle, enter your answer.
  4. Stuck? Use the hint ladder: 3 hints at every stop, and the third is the "Ranger assist." Hints are free — they cost you nothing but pride.

The Dial

Every quest runs at one of four Dial levels. Your host picks the level; the same stops play differently at each:

Dial Who it's for
Cozy All ages — the family setting
Spooky Teens and up
After Dark Adults
Overdrive Competitive groups — the office setting

Try it free

  • Browser demo: zqmlabs.com/games/hunt-for-wisps
  • Free sample quest: Wisp's Warm-Up, a complete 6-stop mini edition in the Quest Packs library — read it at the table or run it in your own neighborhood in about 30 minutes.
  • Meet the creatures: Z's Zoo, the field guide to the residents of the quest.

Want to run one for your own group? Start with Hosting a Game.